Unreal Engine – Flying Navigation System UE513
Technical Details
Features:
- Full 3D Pathfinding capability for flying AI using an octree structure
- 3 Pathfinding algorithms (A*, Lazy Theta* and Theta*) with various optimisation options
- Multithreaded octree generation (up to 8 threads)
- Compatible with Behaviour Trees and the MoveToLocation blueprint node
- Allows for agents with a large radius
- Compact memory format
- Supports procedural levels
- Accessible Blueprint and C++ API for runtime building and custom querying
- Fast debug drawing
- Fast testing of accessible paths (precomputed connectivity)
- Fast raycasting against octree structure
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