Unreal Engine – Flying Navigation System UE513

Flying Navigation System
Technical Details

Features:

  • Full 3D Pathfinding capability for flying AI using an octree structure
  • 3 Pathfinding algorithms (A*, Lazy Theta* and Theta*) with various optimisation options
  • Multithreaded octree generation (up to 8 threads)
  • Compatible with Behaviour Trees and the MoveToLocation blueprint node
  • Allows for agents with a large radius
  • Compact memory format
  • Supports procedural levels
  • Accessible Blueprint and C++ API for runtime building and custom querying
  • Fast debug drawing
  • Fast testing of accessible paths (precomputed connectivity)
  • Fast raycasting against octree structure