Unreal Engine – Stylized Blacksmith UE1201

Stylized Blacksmith Features:

  • Anvil
  • Hammer
  • Ball hammer
  • Tongs
  • Long Tongs
  • Chisel
  • Forged blade
  • Barrel Quench with water sheet ( a mesh you can sit inside the barrel to add a shader to )
  • Bellows
  • Forge with three different variations of chimney
  • Hot Coals
  • Fire Poker
  • Anvil stand
  • Stump – an alternative anvil stand
  • Work bench
  • Shed
  • Roof1 ( low polly )
  • Roof2 ( more geometry )
  • Tool rack
  • Grindstone
  • Stool
  • Table
  • Chest
  • Crate
  • Long vrate
  • Hand crate
  • Open crate
  • Shelves
  • Lamp
  • Lamp wall hooks
  • Draft Table
  • Draft paper x 2
  • Loose Papers x 2
  • Bookshelves
  • Book
  • Open book
  • Logs
  • Hatchet
  • Sword x 2
  • Kite shield
  • Spear
  • Weapon rack
  • Wall weapon rack
  • Helmet x 2
  • Armour Plate x 2
  • Armour Stand
  • Black Smith Sign
  • Broom
  • Sacks x 4
  • shovel head
  • Axe head
  • Pitchfork head
  • horseshoe
  • spearhead
  • Hoe head
  • ingot
  • Nail

Number of Static Meshes: 75 unique meshes with a total of 81

Most key items are between 400 to 500 verts, items range from 14 to 1600

Collision: Yes, automatically generated.

LODs: NO/Auto

Number of Materials and Material Instances: 2 Master Materials, 73 Instanced Materials

Number of Textures: 211

Texture Resolutions: 2048 x 2048

Supported Development Platforms: PBR for PC, VR, and Console projects.

There is no reason why these shouldn’t work on mobile project using PBR assets but they where never optimized with that platform in mind ( large texture resolution ect )